| ANI_STRUCTURE_tag | External structure | 
| Animator_ALIGN | An interval (or bar) on the alignment timeline ending at a keyframe | 
| Animator_AWIREFRAME | Actor wireframe | 
| Animator_CAMERAPARAM | Additional properties related to the Camera's optical properties | 
| Animator_DIRECTOR_tag | The Director structure represents a Director Actor's timeline segment | 
| Animator_NODE | The main animator data structure | 
| Animator_NURBS_tag | This structure describes each NURBS patch | 
| Animator_NurbsProperties_Tag | Properties of a NURBS patch in a model | 
| Animator_OBJECT | The main animator object structure | 
| Animator_PARTICLESYSTEM_tag | Describes the properties of each partical system | 
| Animator_PATHEDITCONTROL_tag | Define path control point properties | 
| Animator_PATHPOINT | Define a point along a path | 
| Animator_POSITION | An interval (or bar) on the position timeline ending at a keyframe | 
| Animator_PREFERENCES_tag | Preferences structure | 
| Animator_RAMIMAGE_tag | Holds an image map in memory | 
| Animator_SFXDATA_tag | Structure used by global plugin animation effects. (used by animator and renderer) | 
| Animator_SFXINFO_tag | Structure for plugin animation effects. (used by animator and renderer) | 
| Animator_SIZE | An interval/segment (or bar) on the scaling timeline/channel ending at a keyframe | 
| Animator_SKELETON | The skelton structure is associated with a ROBOT actor | 
| Animator_SKY | The SKY Actor structure represents a timeline segment the backdrop in an animation | 
| Animator_TOOLFLAGS_tag | ToolFlags structure | 
| Animator_VECTOR4tag | One form of a 4 element vector | 
| Animator_XIP_tag | Postprocess parameters | 
| ATM_STRUCTURE_tag | Defines the properties of an ATM font based model | 
| Boolean_TOOLEDGE | Internal structure used by Boolean modelling action (DLL) | 
| Boolean_TOOLFACE | Internal structure used by Boolean modelling action (DLL) | 
| Boolean_VTXADJ | Internal structure used by Boolean modelling action (DLL) | 
| Boolean_WORKEDGE | Internal structure used by Boolean modelling action (DLL) | 
| Boolean_WORKFACE | Internal structure used by Boolean modelling action (DLL) | 
| CHARACTER_PROGRAM_tag | Defines the properties of an ATM character program | 
| CPushPinBitmapSet | Class for DIRECT SHOW AVI ANIMATION BUILDER | 
| CPushSourceBitmapSet | Class for DIRECT SHOW AVI ANIMATION BUILDER | 
| Delaunay_FACET_tag | Internal structure used by Delaunay modelling action (DLL) | 
| Designer_BEZIER_CURVE_tag | Provides properties of Bezier curves objects in the Designer | 
| Designer_EDGE_tag | Designer Edge structure | 
| Designer_EFACE | Structure used as part of the Hidden Line quick Draw | 
| Designer_FACE_tag | Face (Polygon) structure | 
| Designer_FACEATTRIBS_tag | Face attributes structure | 
| Designer_IMAGEMAP_tag | Structure represents an Image/Texture map | 
| Designer_KEY_POINTS_tag | Key points used in the represent the Object origin etc | 
| Designer_MATERIALAXIS_tag | An axis for materials | 
| Designer_NURBS_tag | NURBS patch | 
| Designer_NURBSProperties_tag | Nurbs structure properties | 
| Designer_NURBSSurfSample_tag | NURBS surface sample | 
| Designer_OBJECT | Structure used as part of the Hidden Line quick Draw | 
| Designer_PREFERENCES_tag | Describes the Designer module's preferences for screen layout etc | 
| Designer_PRIMITIVE_tag | Describes the Designer primites used during the building of primitive shapes with the primites tool | 
| Designer_RAMIMAGE_tag | Design Ram Image | 
| Designer_RFACE | Structure used as part of the Hidden Line quick Draw | 
| Designer_RVERTEX | Structure used as part of the Hidden Line quick Draw | 
| Designer_SKELETON_tag | Designer Skeleton structure | 
| Designer_SURFACEMATERIAL_tag | The main surface mmaterial data structure | 
| Designer_VERTEX_tag | Designer Vertex structure | 
| Designer_WIREFRAME_tag | Designer wireframe approximation | 
| Designer_XSHADER_tag | Shader parameters are stored in this structure | 
| DesignerGLMAPtag | Structure used in Designer OpenGL view window | 
| GifColorType | Structure used by GIF image code | 
| GifFileType | Structure used by GIF image code | 
| GifHashTableType | Structure used by GIF image code | 
| Orient_VTXADJ | Internal structure used by orientation modelling action (DLL) | 
| Orient_WORKFACE | Internal structure used by orientation modelling action (DLL) | 
| Renderer_AXIS_tag | An AXIS structure | 
| Renderer_FACE | Polygonal face structure | 
| Renderer_GROUND_tag | GROUND structure | 
| Renderer_IMAP_tag | Image map structure, as used in renderer | 
| Renderer_LIGHT_tag | Light structure | 
| Renderer_MATL_tag | Material structure as used in Renderer | 
| Renderer_NURBS_tag | NURBS structure | 
| Renderer_NurbsProperties_tag | NURBS properties structure | 
| Renderer_NurbsSurfSample_tag | Nurbs surface structure | 
| Renderer_OBJECT_tag | In Renderer this "Object" structure defines a MESH model | 
| Renderer_PARTICLE_tag | Particle structure | 
| Renderer_PARTICLESYSTEM_tag | Particle Actor srtucture | 
| Renderer_SCREENBUFFER_tag | Framebuffer structure | 
| Renderer_SHADER_tag | External shader data structure | 
| Renderer_SKELETON | Skeleton structure used in Renderer | 
| Renderer_SKY_tag | SKY structure | 
| Renderer_TFACE_tag | Polygonal face structure used by the Ray-tracer to trace a ray through the face used by ray tracing to allow subdivision subdivided scene | 
| Renderer_TVERTEX_tag | Vertex structure used by ray-tracer | 
| Renderer_VECTOR4_tag | Vector structure used by NURBS code | 
| Renderer_VERTEX | Vertex structure | 
| Renderer_XIMAGE_tag | Renderer structure for passing pointers to the Renderer's global variables and functions used by Image PostProcessing | 
| SfxBound | Class to allow OpenFX to use the Visualisation toolkit | 
| SfxEdgeReader | Class to allow OpenFX to use the Visualisation toolkit | 
| SfxPointReader | Class to allow OpenFX to use the Visualisation toolkit | 
| Simplify_SELECTEDEDGE | Internal structure used by structure simplification modelling action (DLL) | 
| Simplify_SELECTEDFACE | Internal structure used by structure simplification modelling action (DLL) | 
| Simplify_VTYADJ | Internal structure used by structure simplification modelling action (DLL) | 
| THD_tag | USED FOR DISPATCHING threadsd of execution | 
| TTF_STRUCTURE_tag | Defines the properties of a TTF font based model | 
| TWO_INTEGERS_ATM_tag | Defines the properties of two integers used for ATM Dialog | 
| VECTOR4_design_tag | Vector structure with 4 elements in the designer | 
| X__MEMORY_MANAGERtag | Allows DLL's to allocate and free ram by calling back to caller | 
| X__SHADERtag | Structure used to provide plugins with access to Renderer's internal variables and functions | 
| X__STRUCTUREtag | External structure for making Designer global variables and function available to plugin tools and actions. | 
| XIP_RENDER_tag | External Image Processor structure | 
 1.5.6
 1.5.6