Renderer_SKY_tag Struct Reference
[Renderer]
Detailed Description
SKY structure.
This structure is basically the same as the Animator's equivalent structure.
Definition at line 433 of file RENDER.H.
|
Data Fields |
| unsigned char | Horizon [3] |
| unsigned char | Zenith [3] |
| unsigned char | Hblend [3] |
| unsigned char | Zblend [3] |
| | Various colours used by the sky.
|
| double | blendratio |
| | What ratio is the Z blend colour blended in with.
|
| short | type |
| | Type of SKY - BACKDROP etc.
|
| imap | map |
| | Image map associated with a SKY.
|
| BOOL | mapped |
| | Is the SKY mapped?
|
Field Documentation
Various colours used by the sky.
Definition at line 434 of file RENDER.H.
What ratio is the Z blend colour blended in with.
Definition at line 438 of file RENDER.H.
Type of SKY - BACKDROP etc.
Definition at line 439 of file RENDER.H.
Image map associated with a SKY.
Definition at line 440 of file RENDER.H.
Is the SKY mapped?
Definition at line 441 of file RENDER.H.
The documentation for this struct was generated from the following file: