This structure is used to define a vertex in the Renderer module.
Definition at line 9 of file vertex_face.h.
Data Fields | |
| vector | p |
| structure for each vertex | |
| ivector | ip |
| integer vertex coordinates | |
| double | u |
| double | v |
| texture coordinates | |
| double | x |
| double | y |
| screen location pixel space | |
| vector | pskp |
| vector | pskc |
| point for skeleton morph | |
| BOOL | bskp |
| BOOL | bskc |
| this skeleton approx is OK | |
| double u |
Definition at line 12 of file vertex_face.h.
| double v |
| double x |
Definition at line 13 of file vertex_face.h.
| double y |
Definition at line 14 of file vertex_face.h.
| BOOL bskp |
Definition at line 15 of file vertex_face.h.
| BOOL bskc |
1.5.6