This structure is used to define a vertex after transformation but in integer coordinates so that the optimisation stage of the ray-tracing renderer can distribute them uniquely to one side or the other of a subdivision plane. In addition, any vertices introduced by a split in a polygon will add to the count of These vertex structures. Sructure for each ray tracing vertex
Definition at line 59 of file vertex_face.h.
Data Fields | |
| ivector | ip |
| integer vertex coordinates | |
1.5.6