Go to the source code of this file.
Defines | |
| #define | MODULE_READER |
Functions | |
| void | FreeFrameObjects (void) |
| void | FreeAllObjects (void) |
| int | GetCommand (long firstframe, long frame, long nAnimStart, char *outfile_root) |
Variables | |
| FILE * | CF |
| short | End_of_animation |
| BOOL | bKeepObjectsInRAM |
| This is an important flag - it tell the renderer that any object loaded from a stript file is to be held in memory and used in subsequent frames, instead of freeing all models at the end of a frame and loading them again for every frame in which they are used. | |
| #define MODULE_READER |
Definition at line 8 of file LOADSCPT.C.
| short End_of_animation |
| BOOL bKeepObjectsInRAM |
This is an important flag - it tell the renderer that any object loaded from a stript file is to be held in memory and used in subsequent frames, instead of freeing all models at the end of a frame and loading them again for every frame in which they are used.
Definition at line 22 of file RENDER.C.
Referenced by render().
1.5.6