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Defines | |
| #define | VECSUB(a, b, c) { c[0]=a[0]-b[0]; c[1]=a[1]-b[1]; c[2]=a[2]-b[2];} |
| #define | VECSUM(a, b, c) { c[0]=a[0]+b[0]; c[1]=a[1]+b[1]; c[2]=a[2]+b[2];} |
| #define | VECSCALE(a, b, c) { c[0]=(a)*b[0]; c[1]=(a)*b[1]; c[2]=(a)*b[2];} |
| #define | VECCOPY(a, c) { c[0]=a[0]; c[1]=a[1]; c[2]=a[2];} |
| #define | DOT(a, b) ( (a[0]*b[0]) + (a[1]*b[1]) + (a[2]*b[2]) ) |
| #define | CROSS(v1, v2, r) |
| #define | HIDDEN 2 |
| #define VECSUB | ( | a, | |||
| b, | |||||
| c | ) | { c[0]=a[0]-b[0]; c[1]=a[1]-b[1]; c[2]=a[2]-b[2];} |
Definition at line 26 of file D3DVIEW1.CPP.
| #define VECSUM | ( | a, | |||
| b, | |||||
| c | ) | { c[0]=a[0]+b[0]; c[1]=a[1]+b[1]; c[2]=a[2]+b[2];} |
Definition at line 27 of file D3DVIEW1.CPP.
| #define VECSCALE | ( | a, | |||
| b, | |||||
| c | ) | { c[0]=(a)*b[0]; c[1]=(a)*b[1]; c[2]=(a)*b[2];} |
Definition at line 28 of file D3DVIEW1.CPP.
| #define VECCOPY | ( | a, | |||
| c | ) | { c[0]=a[0]; c[1]=a[1]; c[2]=a[2];} |
Definition at line 29 of file D3DVIEW1.CPP.
| #define DOT | ( | a, | |||
| b | ) | ( (a[0]*b[0]) + (a[1]*b[1]) + (a[2]*b[2]) ) |
Definition at line 30 of file D3DVIEW1.CPP.
| #define CROSS | ( | v1, | |||
| v2, | |||||
| r | ) |
Value:
{ \
r[0] = (v1[1]*v2[2]) - (v2[1]*v1[2]); \
r[1] = (v1[2]*v2[0]) - (v1[0]*v2[2]); \
r[2] = (v1[0]*v2[1]) - (v2[0]*v1[1]); \
}
Definition at line 31 of file D3DVIEW1.CPP.
| #define HIDDEN 2 |
Definition at line 37 of file D3DVIEW1.CPP.
1.5.6